SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a good deal more easy

SPACEVR RAISES $1.25 MILLION

Traveling to space is about to get a great deal simpler in the near future thanks to the continuing progress of virtual reality technology. San Francisco-based SpaceVR is set to become the world’s first platform for creating live, cinematic, virtual space tourism using miniature satellites equipped with sophisticated VR cameras. The firm has just announced that they have raised a respectable amount of seed financing led by a $1 million investment from another together with Shanda Group $250,000 from Skywood Capital. The investments will be used to quicken the continuing development and launching of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR is based in the centre of San Francisco’s appearing nano-satellite business. The startup is looking to take advantage of the latest in miniaturized satellite technology to generate breathless and immersive space travel encounters that can be viewed on all existing virtual reality apparatus. SpaceVR’s state of the art satellites, called Overview 1, will give users incredible panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote remarks.
SpaceVR and their Overview 1 satellite allows you to experience space.
SpaceVR and their Overview 1 satellite lets you experience space.
At the root of every significant issue – climate change, poor instruction systems, war, poverty – there's an error in view that these things do us influence, that these things are different. We constructed Overview 1 to alter this. A new viewpoint will be provided by opening up space tourism for everyone in how we process information and how we view our world. Astronauts who've had the opportunity to outer space and encounter Earth beyond its bounds share this view and it's inspired them to champion a much better way. We believe that this can be the highest precedence for mankind right now,” explained Holmes.
The Overview 1 microsatellite.
The Overview 1 microsatellite.
The VR satellites will offer users an unprecedented view of space, and the planet Earth that until now has only been accessible to a handful of astronauts that are fortunate. Currently the strategy would be to launch a fleet of Earthbound Overview 1 satellites, although company expects to expand much beyond our planet and send their cameras throughout the solar system.
After this first round of investments and today the successful funding of the Kickstarter effort, SpaceVR is on course to have their first demonstration Overview 1 satellite operational right as early 2017 and launched. The company will even be focusing on content delivery and distribution channels for their 3D orbital experiences while the satellite and the necessary ground communication systems continue to be developed. Although I ca’t picture the business will have much difficulty finding interest, finding the ideal outlet is a step that is vital.
You'll be able to view the SpaceVR Kickstarter video here:

While the original plan for SpaceVR and the Overview1 was to develop a camera to capture the experience aboard the International Space Station, they shifted directions and determined to develop their little sovereign satellites instead. SpaceVR wo’t be influenced by the astronauts, who've limited time available, on the ISS for catching new footage by having satellites which they control, but instead they are able to simply do it themselves. SpaceVR is focusing on the development of Overview 1 with NanoRacks, a firm that focuses on helping new businesses establish and develop space technology capable of being deployed from the ISS. You can find out more about SpaceVR, and register to pre order a year’s worth of VR content (for only 35 dollars!) on their site. Discuss further in the SpaceVR forum over at 3DPB.com.

If you desire to visit space, you either need a Donald Trump-sized fortune or the type of patience just the Dalai Lama can relate to. A new business called SpaceVR wants to alter all that, and you will just need a VR headset and $10 to orbit the Earth if it is successful.

The firm launched a Kickstarter today to make this occur. The plan is to send a tiny 12-camera rig that fires three-dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU CAN HEAD TO SPACE."

(In the space sector, airplanes which make parabolic flights are lovingly called "vomit comets." Once I told SpaceVR CEO Ryan Holmes that pairing that kind experience with the occasionally dizzying side effects of VR seemed tenuous, he joked, "you will just have to throw up before you go.")



You can get a yearlong subscription to SpaceVR front up by contributing $250, which also grants you early access to the content. Other contribution compensations contain matters like 3D models and files a Google Cardboard headset, of the camera, and there are amounts where you are able to sponsor a classroom or whole school's worth of accessibility to SpaceVR.

The camera — named "Overview One" after the well-known "overview effect" — will record up to two hours of footage at a time. They'll have the camera moves to different places around the ISS, after SpaceVR gets a few recording sessions out of the way.

Eventually the goal will be to live stream the virtual reality experience, but the difficulty right now is bandwidth — particularly, the connection to the World of the ISS. The space station can send data at 300 megabits per second to Earth, but firms with equipment on board only have access to half of that. SpaceVR will have access to anywhere from three to six megabits per second at all times, thanks to its partner firm NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would need access to around 60 megabits per second to do high quality live streaming virtual reality DeSouza says.

Manner down the road DeSouza and Holmes see numerous other possibilities for their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft with them as they reenter the atmosphere of the Earth's. But that will have to wait until the first footage has been sent back and everything seems fine. "We're so dead-focused on 'just get it done' that the whole storytelling aspect is something we're going to need to look at after," Holmes says.

I was given a Galaxy Note 4 version of the Gear VR and some noise canceling click here earphones, and for three minutes I got to pretend I was standing at Cape Canaveral seeing a Falcon 9 rocket take off. I've heard enough about the powerful beauty of rocket launches to know there's no replacement for being there. But virtual reality was undoubtedly the next best thing.

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